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Message ID: |
0x06 |
Message Name: |
MCP_GAMEINFO
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Direction: |
Server -> Client (Received) |
Used By: |
Diablo II, Diablo II LOD |
Format: Help
Hint: Field names highlighted in blue will display a definition if you hover over the text. |
(WORD) Request ID
(DWORD) Status
(DWORD) Game Uptime (seconds)
(WORD) Unknown
(BYTE) Maximum players allowed
(BYTE) Number of characters in the game
(BYTE[16]) Classes of ingame characters**
(BYTE[16]) Levels of ingame characters**
(BYTE) Unused (0)
(STRINGS) Character names |
Remarks: |
* Usually 0x00300004, but rarely 0. If it is 0, the packet contains no useful information and the server is probably down.
** Internally, there are 16 character slots, but the last 8 are always empty.
This value sometimes includes some empty character slots.
Then, some empty strings are added to the end of the packet.
To determine the number of characters really in the game:
CharsInGameReal = CharsInGameFake - AmountOfEmptyCharNames;
Byte N here refers to character in slot N, or 0 if the slot is empty. |
Related Links: |
[C>0x06] MCP_GAMEINFO
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Printable Version
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User Comments:
None
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